


Ravio was then forced to flee to Hyrule to search for a hero to stop them, as he lacked the courage to confront them himself and required assistance to stop them.

Ravio attempts convince Hilda against stealing Hyrule's Triforce, as it would only makes things worse for both worlds and ultimately go against the intentions of her ancestors. After successfully talking Hilda out of her plan, Ravio travels with her to Lorule's Sacred Realm and watches as she prepares to send Link and Princess Zelda home. During his farewell to Link, Ravio states his gratitude at meeting such a courageous hero and his desire that some of Link's bravery may have been passed onto him. Īfter Link and Princess Zelda make a wish upon their Triforce upon returning to Hyrule, Ravio and Hilda are shown standing together as the slate connecting the two worlds shatters apart, knocking them both back. The two then watch as Lorule's rightful Triforce is restored, with Ravio smiling broadly as Hilda tearfully thanks Link and Zelda for their selfless wish. In Hero Mode, Ravio's role remains the same. However, it is possible to find a Diary in the Vacant House in Lorule. The contents of the Diary are as follows: It is implied that this house was formerly Ravio's home, as the contents of the Diary reveal his feelings of cowardice and how he knew that Princess Hilda was being manipulated by Yuga from the start, planning to stop a disaster from happening with his remaining magic. Ultimate, Ravio appears as a Spirit with the ability, Killing Edge Equipped, which gives a Fighter a Killing Edge at the start of a battle.

It's an interesting mechanic where dying actually has some kind of downside and I think it's pretty cool. If you die in a dungeon Ravio takes you to the house again and removes your item rentals. At a certain early point in the game you meet a purple rabbit named Ravio that takes over the house you start in to rent and later sell you items. Link Between Worlds tries to change this with item rentals. Effectively this means that if you have the maximum number of bottles and play the game reasonably well, death has no negative effect on gameplay. In fact starting with Link to the Past you can collect Fairies in bottles to bring you back to life each time you die. For instance, in traditional Zelda games death has no real effect on how you play the game. That said, Link to the Past is pretty easy if you play it in the right way and Link Between Worlds ups the ante some to make for a more interesting game. Link to the Past isn't a very difficult game but it's fun, engrossing and a very tight and focused gameplay experience which is why it's always topped my list for one of the best games of all time. I plan on writing on my journey through the game as it's quite good and think it might be interesting to read. As i've said before, one of the main reasons I wanted a 3DS was to play Link Between Worlds, the direct sequel to A Link to the Past.
