

#Variant multiclassing pathfinder full#
They keep these spells entirely separate and get the full benefits of both spellcasting class features, even if both classes use the same tradition.Ĭlasses with focus pools get all the Focus Points granted by all of them.

For instance, a sorcerer/ wizard gets five cantrips in their spell repertoire from sorcerer, five prepared cantrips from wizard, three spontaneous 1st-level spell slots from the sorcerer (with three 1st-level spells in their repertoire), and three 1st-level prepared spell slots from wizard (or four, for a specialist).
#Variant multiclassing pathfinder plus#
This character would also have the deity, divine spellcasting, divine font, and doctrine class features from cleric plus the Hunt Prey, hunter’s edge, and ranger feat class features from ranger.ĭual-class spellcasters get full access to all the spells of any spellcasting classes they have. For instance, a cleric of Shelyn/ ranger would gain Hit Points equal to 10 + their Constitution modifier per level, start with the trained proficiency rank in Nature and Survival from ranger and Religion and either Crafting or Performance from cleric, and then gain a number of additional skills of their choice equal to 4 + their Intelligence modifier, since the ranger provides the trained proficiency rank in more additional skills than the cleric does (this example doesn’t include any skills they gained from their background or other sources). For starting skills, apply the skills automatically granted by each class, and then apply the larger number of additional skills. Use only the higher Hit Points per level from the two classes. For instance, if one class gave you expert proficiency in Will saves and the other gave you master proficiency in Will saves, you would be a master in Will saves. As always, use the highest proficiency granted for a given statistic. Then, when you get to the step of choosing a class, select two classes and add everything from each class except Hit Points and starting skills: initial proficiencies, class features, class feats, extra skill feats and skill increases for rogues, and so on. Choose and implement your character’s ancestry and background as normal. When building a dual-class character, the primary changes to the character creation process are fairly straightforward. Sometimes, especially when you have a particularly small play group or want to play incredibly versatile characters, you might want to allow dual-class characters that have the full benefits of two different classes.īuilding a Dual-Class Character Source Gamemastery Guide pg. Chapter 4: Variant Rules / Feats and Featuresĭual-Class PCs Source Gamemastery Guide pg.
